![]() ![]() Units behind walls / props are easier to see Line-of-sight system for soldiers significantly improvedĬover indicators added to the ground combat Steam Workshop & better mod support has been addedĪn epilogue from the Chief Scientist has been added to the victory screenħ0 community maps bundled with the game as an optional mod (must be activated in the launcher)Īir combat now has time acceleration buttons We've tried to avoid any broad changes to the gameplay to avoid screwing up the balance of any in-progress games, but if you want to keep playing V1.09 then you can do so on the Legacy Branch: You can load save games from V1.09 in V1.5, so upgrading mid-campaign shouldn't be an issue. Many others also deserve a mention but I must omit them for the sake of brevity! I'd like to give specific thanks to Solver and llunak for their work as Community Coders and to Skitso, Max_Caine and Kabill for their mapping / modding. The community contributed greatly during the development process and many contributed still more after release. The official launch announcement for V1.5 Stable will happen when all of that has been completed and the new version of the game is accessible to all. We have also started work porting V1.5 to Mac / Linux and are also preparing the non-Steam versions for Desura, Humble Store and GOG. Our last V1.5 Stable Candidate has been on the Experimental branch for a week and nobody has reported any show-stopping bugs, so we've now promoted it to the Stable branch on Steam and activated Steam Workshop for everyone. Here's the copy/paste of the patch notes. It's live here first because Steam is the easiest place for them to push patches live. It stealth-launched on Steam, with an official announcement coming from Goldhawk once it is also available on all the other distribution channels (GOG, Mac, etc). The final planned patch for Xenonauts is finally here. ![]()
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